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Strafe Clarification
  #1  
Old 18th August 2009, 11:28 AM
SJBlack SJBlack is offline
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Default Strafe Clarification

I'm a bit confused as to how the strafe rule will work with the large walkers like the Majestic. Is it correct that the pulse launcher can only pin units regardless of it's high AV scores?

I can see why suppression would be the result of aircraft cannon strafeing runs but it seems a bit odd that a large walker unit can't take units out in direct line of sight - there would be no rapid move rate to impose a strafe type attack.

Should the pulse launcher have the option of a more concentrated attack like a smaller area barrage as well as the 'pin only' option it currently has.

Also in terms of balance - the Majestic is big and nasty, no problem there, but it will be pretty much 50-100% suppressing most of what it attacks with this, any thoughs on whether this might be a bit too much?
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  #2  
Old 19th August 2009, 09:57 AM
cain cain is offline
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If you had the choice between completely supressed or be completely annihilated by ROF 12 gatling cannons, what would the poor target prefer?

So i dont think its to much.

If the walker wants to destroy units, just choose other weapons instead and no pulse launcher.
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  #3  
Old 19th August 2009, 05:05 PM
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TuffSkull TuffSkull is offline
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What cain says very much applies. Strafe 7 pinning attacks in general can be devastating (watch out for pax snipers!!!!), but their effects can be limited by an experienced general - its what your command radius is for.

With Regards to the Strafe Attack itself, the template & linked ability should be seen as an effect, rather than always being an actual strafe.

When we originally designed it, it was inteded primarily for fighter aircraft, thus strafe seemed the best name for it, but we later gave the ability to other weapons systems who's effects fit the description & (more often) the template well.

With regards the Pulse Launcher, there was a description of the weapon written somewhere but I'm not sure it ever made it into the army guide & dont have it to had to check. In ( an under-educated in the science of it...) summary, it fires a controlled burst of compression waves (pulses), which stun infantry formations and rattle armour to the point of temporarily shutting down systems. Thus not destroying them, but disrupting a fair corridoor of enemy, ripe for assault by nearby Andys.

I hope this helps. please note however, i'm no longer on the design team, so my description above may be invalid, but it was the original idea behind the gun at least!
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